Sony Computer Entertainment
|Type||Arcade system board|
|Release date||December 1994|
|Operating system||512 KB|
|CPU||MIPS R3000A 32-bit|
|Predecessor||Namco System 22|
|Successor||Namco System 12|
The Namco System 11[a] is a 32-bit arcade system board developed jointly by Namco and Sony Computer Entertainment. Released in December 1994, it is a successor to the Namco System 22, the company's first 3D arcade system. The System 11 is directly based on the PlayStation, Sony's first home video game console, using a 512 KB operating system and several custom processors. Tekken was the first game to use the System 11. The Namco System 12[b] is an upgraded version of the System 11 that was released in 1996, featuring faster processing power.
Namco took a significant risk in basing its Tekken coin-op on raw PlayStation hardware, considering that it would be competing directly with Sega's Model 2-powered Virtua Fighter 2 ... For once, a home system can boast an identical conversion of a cutting-edge coin-op ... Namco's research section managing director, Shegeichi Nakamura ... explains: "When Sony came along we decided to go for a low-cost system—in short, we've left the big arcade stores to Sega and VF2 and Tekken has been sold to smaller arcade centres" ... Namco has a further four titles planned for System 11, all of which are likely to make the jump to the PlayStation.
- Main CPU: MIPS R3000A 32-bit RISC processor @ 33.8688 MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
- BUS: 132 MB/s.
- OS ROM: 512 KB
- Sound CPU: Namco C76 (Mitsubishi M37702)
- Sound chip: Namco C352
- Main RAM: 2 MB
- Video VRAM: 2 MB
- Sound RAM: 512 kB
- Graphical Processor: 360,000 polygons/s, sprite/BG drawing, Adjustable framebuffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (parallax scrolling)
- Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and Horizontal Line Scroll
- Resolution: 256x224 - 640x480
- Colors: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
- Other Features: custom geometry engine, custom polygon engine, MJPEG decoder
|Tekken 2 Ver.β||Fighting|
|Xevious 3D/G||Vertical-scrolling shooter|||
|Soul Edge Ver. II||Fighting|
|J-League Soccer: Prime Goal EX||Sports|
|1998||Point Blank 2||Lightgun shooter|
|Kosodate Quiz My Angel 3: My Little Pet||Quiz|
- "Tekken". Edge. Imagine Media. 3 (21): 66–70. June 1995.
- Tokyo Drifter (April 2002). "Virtua Fight Club". GamePro. 14 (163): 48–50.
- "Tekken". GamePro (68). IDG. March 1995. p. 38.
- "Tekken 2". Maximum: The Video Game Magazine. Emap International Limited (1): 21. October 1995.
- "Soul Edge". Next Generation. Imagine Media (12): 123. December 1995.
- "The 1996 AOU Coin-Op Show: 3D Arcade Gaming Enters the Next Level!". Maximum: The Video Game Magazine. Emap International Limited (5): 116–7. April 1996.
- Ylärakkola, Arttu (2 February 2007). "'Arcade Obscurities' - Namco's Dancing Eyes". GameSetWatch. Game Network. Archived from the original on 11 January 2019. Retrieved 26 March 2020.